Using Wadfile: \Half-Life\valve\cz_miami.wad Contains 13 used textures, 18.57 percent of map (360 textures in wad) Using Wadfile: \Half-Life\valve\cz_hrx.wad Contains 2 used textures, 2.86 percent of map (89 textures in wad) Using Wadfile: \Half-Life\valve\cz_highrise.wad Contains 2 used textures, 2.86 percent of map (132 textures in wad) Using Wadfile: \Half-Life\valve\cz_druglab.wad Contains 2 used textures, 2.86 percent of map (191 textures in wad) Using Wadfile: \Half-Life\valve\cz_downed.wad Contains 3 used textures, 4.29 percent of map (367 textures in wad) Using Wadfile: \Half-Life\valve\cz_breconx.wad Contains 10 used textures, 14.29 percent of map (102 textures in wad) Using Wadfile: \Half-Life\valve\cs_office.wad Contains 1 used texture, 1.43 percent of map (122 textures in wad) Using Wadfile: \Half-Life\valve\cs_havana.WAD Contains 1 used texture, 1.43 percent of map (132 textures in wad) Using Wadfile: \Half-Life\valve\cs_bdog.wad
Contains 18 used textures, 25.71 percent of map (3116 textures in wad) Using Wadfile: \Half-Life\valve\halflife.wad Wadfiles not in use by the map will be excluded Max lighting memory īrush union threshold Submit detailed bug reports to ( )Ĭommand line: "C:/Program Files/J.A.C.K/halflife/hlcsg.exe" C:\Half-Life\valve\maps\pops6Īrguments: C:\Half-Life\valve\maps\pops6 -low -wadautodetectĮntering C:\Half-Life\valve\maps\pops6.map Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission.