Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement.Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN. Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE.
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure.IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER.
READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. BY INSTALLING OR USING "RPG MAKER VX ACE RUNTIME PACKAGE" (THE "RTP SOFTWARE"), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. THIS END USER LICENSE AGREEMENT (THE "AGREEMENT") IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE "LICENSEE") AND ENTERBRAIN,INC. RPG MAKER VX ACE RUNTIME PACKAGE - END USER LICENSE AGREEMENT (MAR. If you want to play the games created with VX Ace, you need to install this RTP before you play the games. Using this RTP, you can reduce the total size of your game files created with VX Ace. So please ensure to install this RTP before you install RPG MAKER VX Ace. It contains graphic, music (.ogg) and dll files which you can use when creating your own games with RPG MAKER VX Ace. RPG MAKER VX Ace Runtime Package (RTP) is a collection of materials. 1.00 END USER LICENSE AGREEMENT WHAT IS RPG MAKER VX ACE RUNTIME PACKAGE? tmx file so you can convert other files yourself.RPG MAKER VX ACE RUNTIME PACKAGE VER. I’m just getting started on this work for myself, but when I am finished I may be able to share my. The best part is that once you’ve done this for one RPG Maker layout, say A1, then you should be able to replace the tileset image with A2 and the translations will already be done and you can save it as another new tileset. The next step is to do the “Export to Image”, (don’t export gridlines or grey background) and you’ll have a new tileset appropriate for use in a map with 32x32 tiles. That’s the tedious part, but when you are done, you’ll have a “map” of a tileset you can use with Tiled.
There will be at least one patch which can be discarded it seems. You’ll need to do this for both a patch of terrain with corners going out (convex) and corners coming in (concave). It’s tough to explain in text, but in the center, bottom-right becomes top-left, top-right becomes bottom-left, etc… On the outside spaces, you just need to flip either left/right or top/bottom. Then fill in the empty spaces with the appropriate pieces, but note that you’ll have to flip up/down, left/right in order to get the texture to loop correctly. For each 64圆4 bit of terrain take each quadrant and stick it into the corners of a 96x96 space you’ll have an empty plus sign in the middle. It takes a bit of legwork, but can generate files which are very easy to use once you get going, and make heavy use of Tiled itself in order to do this.įirst you take your RPG Maker formatted files, and open them up in a new map with 16x16 tiles. I believe I’ve figure out a good way to turn 64圆4 terrain sets into 96x96 terrains usable by Tiled with a 32px grid.